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Offline S.L Munoz  
#1 Posted : Wednesday, May 27, 2015 7:24:02 AM(UTC)
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I've been spending some time working on graphics with my graphics tools, exporting assets also into UE4. I've been testing out some models that i worked on a while ago. Some examples (Still unfinished) -

UserPostedImage

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http://oi59.tinypic.com/2ql7ck2.jpg

http://i.picpar.com/bVnb.png

Progress has been pretty slow with the process, generating the content. I can't run too many things without exceeding the limit, but i can at least still see what i'm doing. It doesn't look too bad, I got my characters to run with a couple animations. It's pretty hard getting things to work but I've been pretty persistent with it. Hopefully with more time invested into the characters i'll see better results.

Edited by user Wednesday, May 27, 2015 8:28:36 AM(UTC)  | Reason: Not specified

Offline S.L Munoz  
#2 Posted : Wednesday, May 27, 2015 7:43:48 AM(UTC)
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sorry for the really big pictures. i'm trying to scale them though i don't know how to do it.
Offline Blackhawk8100  
#3 Posted : Wednesday, May 27, 2015 8:30:24 PM(UTC)
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Reminds me of a more complex Sims 4
Offline venser  
#4 Posted : Wednesday, May 27, 2015 9:20:15 PM(UTC)
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Wow very impressive, nice work man... keep it up!
Offline S.L Munoz  
#5 Posted : Wednesday, May 27, 2015 9:40:09 PM(UTC)
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Thanks.

It's no PS4 or XB1 grade quality, i also can't generate too high of texture Maps. For the top picture I was going for jan lee's face from DOA.

UserPostedImage

I'm not too much for making military or SWAT characters because we have enough of those already, orcs, ogres and medieval characters too.

I make stuff for testing purposes, it can take months to create the right character, when starting from scratch. I know the steps, it's pretty hard work.

Offline JOMA  
#6 Posted : Wednesday, May 27, 2015 9:57:21 PM(UTC)
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Looks great. I have zero ability to do anything artistic so pretty much anything is WAY better than I could do.
Offline Blackhawk8100  
#7 Posted : Wednesday, May 27, 2015 10:14:07 PM(UTC)
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Make yourself! That would be fun. You just need a mirror and skill, both of which I am assuming you have!
Offline S.L Munoz  
#8 Posted : Wednesday, May 27, 2015 11:39:24 PM(UTC)
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@ joma Thanks. I have a couple years with maya personal learning edition, and a year plus a couple months with UE4.

For 1 character, Modeling can go from a month up to 3 Months. Then setting up the skeletal structure underneath can take up to an other month. Then animations can take a month as well. It all depends on how detailed you want to make your characters.

Skinning and rigging is one of the most difficult and integral parts to making video game and CGI characters. It involves binding the skeletal structure to the model. Rigging is setting up the skeletal structure with joints, skinning is setting up the mesh to track skeleton.

@ Blackhawk

I haven't tried that, it would probably take though more time for the modeling accuracy. I prefer at the moment to make non photo realistic characters. Photo realism always takes precision and resources. Plus the end result of using photo realistic people can be pretty boring.

Offline S.L Munoz  
#9 Posted : Wednesday, May 27, 2015 11:41:59 PM(UTC)
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This is also something i did on my spare time.

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Based on the Japanese anime character Ryoko from Tenchi Muyo

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Offline Blackhawk8100  
#10 Posted : Thursday, May 28, 2015 12:42:57 AM(UTC)
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Looks good!
Offline S.L Munoz  
#11 Posted : Thursday, May 28, 2015 1:49:54 AM(UTC)
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Thanks again. I was testing out cell shading coupled with the anime based model I was working on. I would like to make a cell shaded game down the line. I gotta see how it would look like in UE4's shader pipeline. The performance hit for cell shading is a little more though, cause the lines have to retrace the character model, which are rendered in polygons.
Offline Blackhawk8100  
#12 Posted : Thursday, May 28, 2015 2:25:40 AM(UTC)
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I am not an anime fan and that looks good.
Offline S.L Munoz  
#13 Posted : Thursday, May 28, 2015 7:48:41 AM(UTC)
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It's cool, i was actually watching the making of this one Cell shaded fighting game that's on the PlayStation. It's Guilty Gear XRD and it runs the unreal engine 3.

The video is about an hour long but It's just insane how it just looks, like an authentic anime. You can hardly tell it's 3d rendered. They show you how they achieved the quality.

Edited by user Thursday, May 28, 2015 8:00:30 AM(UTC)  | Reason: Not specified

Offline venser  
#14 Posted : Thursday, May 28, 2015 8:06:29 AM(UTC)
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Nice! It has a very Hatsune Miku look about her. Although I am all too familiar with the Tenchi Universe (no Tenchi Universe pun intended). It was one of my very first anime that had sparked my interest in more anime and Japanese language / culture. Do Ryo oki next! bunny form and ship form! I am certain you can do an awesome job with it.

I don't know if you are familiar with Mike Petit and his work. He is the original artist for Jurrasic Park dinosours. I went to school with his niece and she followed in his footsteps with graphic art. I'll find her Tumblr, you should seriously follow her work. Tani Petit does a lot of modern art for up and coming studios such as Nexus Shift studio. You might get some cool ideas!

Offline venser  
#15 Posted : Thursday, May 28, 2015 8:10:04 AM(UTC)
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http://pragmaticinsanity.tumblr.com is her tumblr page, and nexusshiftstudios.tumblr.com is the new studio for gaming.
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