Progress has been pretty slow with the process, generating the content. I can't run too many things without exceeding the limit, but i can at least still see what i'm doing. It doesn't look too bad, I got my characters to run with a couple animations. It's pretty hard getting things to work but I've been pretty persistent with it. Hopefully with more time invested into the characters i'll see better results.
Edited by user Wednesday, May 27, 2015 8:28:36 AM(UTC)
| Reason: Not specified
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It's no PS4 or XB1 grade quality, i also can't generate too high of texture Maps. For the top picture I was going for jan lee's face from DOA.
I'm not too much for making military or SWAT characters because we have enough of those already, orcs, ogres and medieval characters too.
I make stuff for testing purposes, it can take months to create the right character, when starting from scratch. I know the steps, it's pretty hard work.
@ joma Thanks. I have a couple years with maya personal learning edition, and a year plus a couple months with UE4.
For 1 character, Modeling can go from a month up to 3 Months. Then setting up the skeletal structure underneath can take up to an other month. Then animations can take a month as well. It all depends on how detailed you want to make your characters.
Skinning and rigging is one of the most difficult and integral parts to making video game and CGI characters. It involves binding the skeletal structure to the model. Rigging is setting up the skeletal structure with joints, skinning is setting up the mesh to track skeleton.
I haven't tried that, it would probably take though more time for the modeling accuracy. I prefer at the moment to make non photo realistic characters. Photo realism always takes precision and resources. Plus the end result of using photo realistic people can be pretty boring.
Based on the Japanese anime character Ryoko from Tenchi Muyo
The video is about an hour long but It's just insane how it just looks, like an authentic anime. You can hardly tell it's 3d rendered. They show you how they achieved the quality.
Edited by user Thursday, May 28, 2015 8:00:30 AM(UTC)
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I don't know if you are familiar with Mike Petit and his work. He is the original artist for Jurrasic Park dinosours. I went to school with his niece and she followed in his footsteps with graphic art. I'll find her Tumblr, you should seriously follow her work. Tani Petit does a lot of modern art for up and coming studios such as Nexus Shift studio. You might get some cool ideas!