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Offline 3vi1  
#16 Posted : Sunday, March 9, 2014 7:54:28 AM(UTC)
3vi1


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The "close to metal" generalization Microsoft's promising with DX12 seems to be a response to the fact that OpenGL drivers have been implementing the same thing and are gaining increasing developer support. NVIDIA's giving a presentation (with AMD and Intel) about it at GDC in a couple of weeks: http://schedule.gdconf.com/session-id/828316

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