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Offline S.L Munoz  
#46 Posted : Sunday, June 7, 2015 9:15:26 PM(UTC)
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That would be the skinning and rigging process, and yeah that would take time to do properly. Then after that i would have to do the animations. Looks like i got my work cutout for me. Luckily though for me i'm working with robot concepts and simple structured characters, so i can loosen on the pressures of realism a little.
Offline Blackhawk8100  
#47 Posted : Sunday, June 7, 2015 10:56:43 PM(UTC)
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yeah, you will be BUSY for summer xD
Offline S.L Munoz  
#48 Posted : Wednesday, June 10, 2015 2:47:53 AM(UTC)
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Here is an other picture of my WIP concept character with some updates.

UserPostedImage

Offline Blackhawk8100  
#49 Posted : Wednesday, June 10, 2015 1:59:01 PM(UTC)
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Need color, red and black maybe for the supasuit?
Offline S.L Munoz  
#50 Posted : Wednesday, June 10, 2015 8:30:25 PM(UTC)
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It's not a space suit, well it's not going to be anyways. I guess it's the color and highlights. I was going for a crossover between Final Fantasy VII, Gundam, and Mega man.

I was thinking the character shouldn't use textures but instead use UE4's lighting and colors system. The anime character that's in the first page doesn't use textures either, it was strictly just shaders. That's how i was able to preserve the cartoon feel in it.

Offline Blackhawk8100  
#51 Posted : Wednesday, June 10, 2015 8:36:31 PM(UTC)
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Make him red and black, call him AMD-Man, he is super hot, plays video games for a living, and can't do graphics work at all.
Offline S.L Munoz  
#52 Posted : Thursday, June 11, 2015 5:02:54 AM(UTC)
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Despite what many will say about AMD they do make pretty capable hardware, respectively their GPUs are in the ps4 and Xbox one. And if anyone hasn't seen the order 1886, Ryse, and The latest Ratchet and Clank game they should seriously see them. They look really good for budget devices.

Anyways, I'll think about the textures and other stuff once i get my character actually moving in the game. I'm still figuring how to do it properly. In the mean time i'm busy modeling pieces of the character and replacing the low quality assets. I still have to do the character's arms and hands.

Offline venser  
#53 Posted : Friday, June 12, 2015 9:38:01 AM(UTC)
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Maybe a slightly longer neck. I can see the megaman style of it for sure, but I think the only part that seems disproportionate is the upper body somewhere. I think making the neck a little longer can give some illusion for it to come off as a very believable character. I don't mean it with any discord, I like it a lot, but a little change there might make him more appealing.
Offline S.L Munoz  
#54 Posted : Saturday, June 13, 2015 7:32:46 AM(UTC)
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Duly Noted, Oh and it's all cool. There's going to be room for more ideas. Doing hair always trips me though. Just having a misplaced hair piece and the whole style loses it's shape, it's so annoying.

I'm trying not go texture based for the characters as well. I want to bring back a little bit of the 32 bit era in it. I plan to use HBAO and HDR lightning to just help shape the world and characters. Plus textures sort of breaks the lighting engine's work, which you need to generate lots of variations of a texture map such as normal maps, defuse, specular, subsurface, and alpha channels. And all of that greatly increases the time workflow on just one character.

With UE4's HDR, HBAO, and colors system it should all come together very nicely.

Edited by user Saturday, June 13, 2015 7:34:10 AM(UTC)  | Reason: Not specified

Offline Blackhawk8100  
#55 Posted : Saturday, June 13, 2015 2:46:19 PM(UTC)
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Yeah... good luck with that. xD
Offline S.L Munoz  
#56 Posted : Saturday, June 13, 2015 11:55:40 PM(UTC)
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Here i'll give a quick example, now that i can render some of the stuff better now. I just recently made these screen shots. This is a test mesh model of a mech, which isn't with textures. it's being rendered with UE4's builtin material shaders, HDR lighting, and HBAO combined.

my character once it's complete will carry over with the same enhancements. the vision of my project that i want to do will be strictly of shaders for characters.

Offline S.L Munoz  
#57 Posted : Friday, June 19, 2015 8:23:22 PM(UTC)
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well what do you know, my project's concept art has a little bit of the original final fantasy VII in it, and here we are now with final fantasy VII getting a full remake.

[

That is so crazy, what a coincidence.

Offline S.L Munoz  
#58 Posted : Monday, July 13, 2015 4:58:23 AM(UTC)
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So sorry to post a response a little late. i have been busy with some other things. to keep everyone up to date, i am still working on my graphics still. I'm still tinkering around with the materials of UE4. Epic just released 4.8 some time ago and i'm still checking the updates made to it.

Anyways here is my model currently in UE4, (Still a WIP)

I'm testing out the materials shaders in the engine. the engine also supports full movement for object based reflections in real-time. (as you can see in the second pic)

Edited by user Monday, July 13, 2015 4:59:36 AM(UTC)  | Reason: Not specified

Offline S.L Munoz  
#59 Posted : Monday, July 13, 2015 5:06:39 AM(UTC)
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And here is an other picture. (just right click it and view it in a new tab)

Offline Blackhawk8100  
#60 Posted : Monday, July 13, 2015 3:54:50 PM(UTC)
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God, those pics are HUGE xD
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