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#1 Posted : Sunday, August 24, 2014 11:32:06 AM(UTC)

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It seems obvious that the cloud is going to become a big part of our gaming future, but there are a number of issues to work through before it really hits the big time. Undoubtedly the biggest hurdle at this point is simple bandwidth; so many people deal with subpar connections, either due to slow speeds, low bandwidth caps, or both. Once that problem is solved, though, there's still the issue of latency - a fast Internet connection isn't quite as impressive if ping times are high.

When you're playing video games that are installed to either a console or PC, latency is virtually non-existent. Even the inevitable input delay that comes with wireless peripherals seems non-existent because our brains can't interpret a latency so small. With cloud gaming, though, even the best Internet connections might add a 50ms delay to things; potentially reduced if you live close to wherever the game is being streamed from, or worse when you live further away. The problem here is obvious.

For the most part, a latency like 50ms is suitable for online gaming, so it seems likely that most people would be satisfied with that when streaming a game as well. Of course there's the problem of added latencies when online gaming, and again, someone having to deal with a sub-par net connection. These are problems that Microsoft is aiming to solve with DeLorean, a predictive technology that the company says can compensate for up to a staggering 256ms.

It's not entirely clear if DeLorean would be a software or hardware solution, but what it does is gauge what player actions are likely to happen next, and prepare the frame in advance. Because your action might actually differ from what DeLorean expected, multiple possibilities would be queued up. As you might guess, this dramatically increases the workload of the cloud server, as well as the amount of bandwidth required - the tech report mentions that depending on the ping time, the bandwidth increase over straightforward game streaming would be 1.5x ~ 4.5x. Clearly, that's not going to be ideal for those who already suffer with less-than-ideal connections, either from the speed or bandwidth cap side of things.

Admittedly, a technology like this seems, to me, to be a pipe dream; the extra resources required are large, unless perhaps there's some sort of hardware accelerator brought in, and it seems way too likely that people will not like the random behavior that could be caused from such a solution. It's mentioned in the tech report that DeLorean would be willing to introduce visual artifacts if required, and that of course won't be kosher with everyone.

Personally, I almost think I'd rather have a higher ping time than the potentially bizarre behavior of DeLorean, but, it must be said that with internal tests using Doom 3 and Fable 3, most people couldn't tell the difference between playing the locally installed copy and the streaming version through DeLorean. Perhaps my skepticism is uncalled for.

Offline altshep123  
#2 Posted : Sunday, August 24, 2014 7:08:20 PM(UTC)

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I had to look up the difference between latency and speed. I always thought they were closely tied together. So, in a nutshell DeLorean queues up any number of keystrokes or possible mouse movements, many multiple times a second and then displays the one that matches your next actual action?

But then how does it determine your NEXT action without first sending information back to the server that you previously chose action X out of X,Y or Z? And if it queued secondary or tertiary actions up based on what a user might have chosen at point... Oh no I've gone cross-eyed >.

I feel sorry for the first DeLorean install that has to handle a pro-starcraft tournment...

Offline WendellBeverly1  
#3 Posted : Tuesday, August 26, 2014 5:01:49 AM(UTC)

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Interesting concept, and the way everything is going to the "cloud" it seems only natural that there be some kind of cloud based gaming, where the entire processing is performed on the server and the user just gets piped the graphics of what happened.

The U.S. needs to change the infrastructure for this to be a reality though. Our speeds compared to other countries is lower than it should be, especially since we are supposed to be the leader in all this innovation.

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