That's a pretty impressive amount. Seems more and more that crowdfunding is the way to go for video game development. Chris Robert's Star Citizen raked in a TON of money ($8,533,446, but only $2,134,374 through Kickstarter) through crowdfunding for their development. I've seen some other games go a similar direction as well.
So the key seems to be to come up with a great idea, put together a team, design up some concept art, and launch a kickstarter.
I admit that this Kickstarter blew me away. I've never played the series, but I knew it was popular. Not this popular though. I think this Kickstarter success is more impressive than OUYA's. I am so glad the devs are also releasing it for Linux.
Kickstarter is looking like the new go to place. Shroud of the Avatar pulled in alittle above 2mil in a month doing it. Seems like a pretty good idea though to get something off the ground without having to deal with all the big name publishers and developers.
I'm thrilled about this. I love Planescape Torment so much! I must admit though, I went back after almost a decade and it was incredibly difficult. I don't know how the hell I finished it as a youngster.
The Veronica Mars Movie Project is still in the tops in movies but I missed this one...
Now if Stainless can get moving on Carmageddon: Reincarnation. Its a few months behind on release...As are Sauropod Studio on Castle Story...