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Well, this is some news that is sure to frustrate gamers: Ubisoft has decided that it will continue implementing its special constant-connection anti-piracy measures because, to nobody's surprise, it works.

The company's restrictive digital rights management (DRM) system, which was recently announced to be included in upcoming release Driver: San Francisco, became infamous after being featured in the two most recent Assassin's Creed Games and a few of Ubisoft's other titles. The DRM requires users to constantly be connected to the internet while playing their games, lest they be signed out of their Ubisoft accounts and lose all of their progress since the last save.

The bad news is that, according to a Ubisoft representative, the exceedingly strict security has actually been effective at combating piracy. The rep said that Ubi has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success.” 

Unfortunately it is the legitimate players that are most often stuck taking the brunt of such measures, and there are plenty of stories from users that got stuck with near-unplayable games due to poor internet connections. There are even more about loss of progress because of sudden disconnections, often because of problems on Ubisoft's end, which cost players hours of their time.

Driver: San Francisco will be released on August 30 in the U.S. and September 2 in Europe. How well the game will sell in the face of such harsh restrictions remains to be seen.

That's funny, because right here, right now, I can play those games pirated if I wanted to. Problem, Ubisoft?


This might not be big enough to stop people from buying the games so im sure they won't stop this any time soon. This just sucks if u say have a connection issue... too bad you don't get your saves :(


Solution: Don't buy Ubisoft games.


Other manufacturers have tried this and failed. What about people who do not have an internet connection period? or use their cell phone connection for their internet connection. I guess Ubisoft fees that it is too small of a number to give a flying .... about them. Too bad another company that I need to be done with.

Marco C

RTietjens wrote:

Solution: Don't buy Ubisoft games.


+1 This.

  •  AKwyn
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I have no idea what they're thinking but if it's working then I'm guessing that the pirates have not figured out how to circumvent the protection.

Seriously, if there's protection then they'll eventually going to be cracked and piracy for Ubisoft games will shoot back up, leading them to proclaim the system as a "failure" and leading to it's subsequent abandonment days later.

Hey, a man can dream right?

Int Protocol

Marco C wrote:

[quote user="RTietjens"]

Solution: Don't buy Ubisoft games.



+1 This.

This. I don't own new Assassin's Creed games because of this. I really liked the first one, but I have plenty of games that I can still play.

Things like this make me sad since nothing is going to happen when companies do things we don't like


Wish people wouldnt pirate make my life easyier. Oddly I checked to see if it actually worked, after this article revitalized my hatred. Theres a guy Skidrow that cracked 3 of last 5 games with this protection same day and he apparently even does steam games. Which I thought was impossible since they dont even have files for you to track and crack.


What really needs to happen is software needs to be released for free. And then there should be a company that charges a same annual fee for unlimited downloads. Torrents are great if you have enough seeds. However, the problem comes with viruses and who made the torrent in the first place. Having a central location that houses all the software anyone would need, and contains no viruses and! gives amazing download speeds! The annual fee should be some where around the order of like $10 a year. And there is a good reason for that. Some where some one has to pay for the server space and domain hosting. Making it available to every one for that small annual fee would pay for the server space and the domain name. What do you all think, $10 a year for dedicated, guaranteed virus free downloads at what your ISP speed is. So 1.5MegByte/sec speed would download at 1.5megbyte/sec. and so forth. $10 to much? OH! and other reason for payment is to keep out advertisements. It would work very similar to, however, there would be a username and password field. But basically the same idea. connect, find the folder you want, and get the software. Quick, easy, and completely same for windows pc's. By the way that is my online FTP server which I will be releasing software on whenever I find time for it. Being a father, married man, IT Admin, college student and web designer, makes for an extremely busy lifestyle. So, keep that link for my ftp server. I plan on releasing all the software I can for free to anyone without having to worries about torrents, seeders or viruses. I am going to make it free as long as I can. Without having to worry about advertising or anything else, just free software, games, music, and OS's.

  •  AKwyn
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@lifeasjosh Your idea does seem to be a bit reasonable but I doubt that even if billions of people signed up for a service, it would not cover the number of royalties needed to be paid to the people who designs this software for commercial purposes.

And most people do release software for free, and most people also do release programs as open source but your definition of "free software" is mostly unrealistic. I mean sure, it's available for free but the people who developed the program ask you to support their work by either donating or just buying a professional version of the software. Hey, those people worked long hours, don't you think they should be compensated a little bit.

Open source is a little bit different because these projects are open to everybody and everybody feels free to contribute a piece, that's what makes it different because there's little to no need for donations; everybody works on their own time and the only compensation that they need is that they use their program/OS that they worked so hard to contribute for; and that's the same for free music and some mods (specifically Black Mesa).

Sure, we can use stuff for free but for the stuff that the guy put a lot of effort into (commercial or otherwise) then there's going to be the nagging feeling that you should at least give the developers or maker of the software some money; especially if you like it so much and it's fun to use. It would be interesting to see a world where they make software for the common good but mostly everybody will atleast expect some compensation from creating a program; especially if it's a commercial product... I mean you wouldn't want to steal Battlefield 3 would you?

Additionally, I've done some Torrenting and it's not as bad as you expect; very few torrents have viruses and it doesn't matter who made the torrent as long as you have it on your computer and expect to seed back. Sure, it can be used for other purposes but let's not forget that it can be used for legit purposes as well... What you're mentioning above is an illegal use of what I said above (using your FTP server to release free games, music, and software (You have a keygen for WinRAR, it's like a really big screw you to the creators of WinRAR.)) and the moral implications behind that are really, really huge.


I can understand what your saying, and I understand each side of the argument. Appreciated your comment is greatly. The question posed would be, what is the difference in getting software for free in torrents or from an online site? Either way the software is available in many forms and fashions. The only difference in my site is relieving the middle man, aka the torrents. By removing the torrent, you have the ability to get the software without the need to seed or worry about giving royalties.

The moral degradations from torrenting is also the same. One would simply download utorrent or another torrent client, get on or similar site, download the torrent itself, then put the torrent into the torrent client, and let the download finish. VS going to, clicking on connect, connecting, getting the files your need/want, and then waiting for them to download.


I think you are missing the point. It's the fact that no company spending millions to make games is going to go along with a service like that. As far as delivery I don't think it gets much easier than Steam. I think that issue is solved. As far as the money thing goes. When I was younger I used to torrent games or get music off of Napster back in the day, but now that I am older and have a good job and spending cash I never do that anymore if for no other reason downloading a game from Steam takes all the effort out of it. While I disagree that every torrent is a lost sale I still don't think everyone should just torrent games because if games don't make a profit then the company won't make more. The crap thing is that DRM generally only hurts us paying users.